You can also have your harvesters “self destruct”, which means that they just destroyed the tile they are on. This means I have to make sure the tile isn’t in danger of being destroyed, or I’ll just waste resources. For example, if I build 8 walkers (the maximum for an armory in a single turn), I can’t move them until the next turn. Anything that you build or buy can’t be used until your next round. Where Greed Corp gets complex is in its strategy. These are essential, because in most matches there are gaps you will need to cross. Airships are used for taking a group of walkers from one tile to another tile. Attacking an enemy tile with your cannon will cause the tile to lower a level, and destroy a tile if it is cracked. You buy ammo separately, and can fire on a tile up to 5 tiles away, which can reach halfway across most maps. Cannons can also be built on any tile you control. You use them to take over tiles and attack enemy tiles. Armories can be built on any tile you have control of and are used to create walkers, the foot soldiers of the game. In addition to building harvesters, you can build armories, cannons, and airships. You cannot remove a harvester, so it will eventually destroy the land it’s on, no matter what you do. The tiles vary in height, so some tiles can be harvested for longer before they crack and break apart. You extract resources automatically at the start of your turn, but this causes the tile the harvester is on, and every adjacent tile, to be knocked down a level. The board is made up of hexagonal tiles, and you control a corporation that can build harvesters on the tiles to extract resources. The players have to completely annihilate their opponent to win a game using troops, harvesters, and transporters.Greed Corp has incredibly simple gameplay. If the players harvest too fast, the tile begins to collapse. Credits are gained by harvesting resources on the tiles. Greed Corp is a turn-based game that takes place on a field of collapsing tiles. Their units and territories feature a lot of steel. It is highly industrialized and militarized. The Empire is the only sustained government in the game. They heavily use materials to build their units and their territories look to be urbanistic. The Cartel resembles a group of corporations which profit from mining natural resources. Their territories look like deserts with occasional buildings. The units of this faction appear to be made out of scrap metal. They also resort to trading with other factions. The Pirates make a living by robbing others. Their territories look like farms with many windmills. All their units are built up using wood and other natural materials. The Freemen are much like the ancient tribal societies and respect the environment they live in. The game's factions are the same in gameplay, yet every one of them features a distinct visual style. These factions are eager to take over the world and represent multiple nations joined up into one. There is not much story present in the game, however, it tells the players about four opposing factions. Greed Corp is a strategy game developed by W!Games. Platforms: PC, macOS, Xbox 360, PlayStation 3, Publisher: Valcon Games, Invictus Games Ltd., Vanguard Entertainment Group Developer: Vanguard Games, Invictus, W!Games, W!Games B.V., Valcon Games LLC
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